Read the board clearly, record every move and review your games with confidence
Chess notation is the compact language used to record a game move by move. Once the board’s coordinates and a few symbols become familiar, a scoresheet stops looking like a code and starts showing the exact story of the game. For a beginner, the point is not to memorise a page of abbreviations but to learn a reliable routine: find the destination square, identify the moving piece, notice whether a capture or special move happened, and write the result down.
What algebraic notation records
Algebraic notation is the standard system for writing chess moves. FIDE recognises it for its own tournaments and matches and recommends the same uniform system for chess literature and periodicals. In a formal game played under the FIDE Laws, each player records their own moves and their opponent’s moves, in order, on a scoresheet.
A scoresheet is more than an official form. It lets a player reconstruct the position after the game, check where an idea went wrong and show a coach the critical moment without relying on memory. Online platforms usually save the moves automatically, but the same language appears in books, lesson notes, broadcasts and club analysis.
A move number normally groups White’s move and Black’s reply. A printed score might therefore show “1. e4 e5”, where the number marks the first turn and each short entry tells you what happened. The notation describes the move, not the quality of the move: a beautifully played move and a blunder can use exactly the same format.
Find every square with files and ranks
Look at the board from White’s side. The vertical columns are called files and run from a to h. The horizontal rows are ranks and run from 1 to 8. Put the file letter first and the rank number second: e4 is the square where the e-file and fourth rank meet.
The orientation matters. White’s home pieces begin on ranks 1 and 2, while Black’s begin on ranks 8 and 7. The same square keeps the same name throughout the game, so you can locate it whether you are reading a scoresheet, a book diagram or a digital board.
| Board detail | What to write | Example |
|---|---|---|
| File | Lower-case letter from a to h | e |
| Rank | Number from 1 to 8 | 4 |
| Complete square | File followed by rank | e4 |
Practise by pointing to random squares and saying them aloud. Then reverse the exercise: say a square such as b6 and touch it on the board. This small habit is useful because notation gives you a destination, while your eyes and board awareness must supply the actual route.
A book cannot by itself teach how to play. It can only serve as a guide, and the rest must be learned by experience.
José Raúl Capablanca, Cuban former world champion
Read and write a normal move
For the king, queen, rook, bishop and knight, begin with a capital letter: K, Q, R, B or N. The knight uses N because K is already reserved for the king. Add the square where the piece finishes, with no hyphen: Nf3 means a knight goes to f3, while Be5 means a bishop goes to e5.
Pawns do not receive a letter. If a pawn advances to e4, write e4. This is one reason the destination square is the best starting point when you are decoding a move: a leading capital identifies a piece, but no capital means you are looking at a pawn move.
A capture adds a lower-case x before the destination square. Bxe5 says that a bishop captures something on e5; Rxd1 says that a rook captures on d1. A pawn capture includes the file it left, so a pawn from the e-file capturing on d5 is exd5. The x tells you that a piece was removed, not merely that the mover changed squares.
Some moves have their own notation. Kingside castling is 0-0 and queenside castling is 0-0-0. A move that gives check may end with +, while checkmate may end with #. Promotion adds the new piece after the destination, as in e8=Q; en passant uses the capturing pawn’s file, x and landing square, with “e.p.” sometimes added. You may see small differences in older books, but these are the forms a beginner is most likely to meet in modern scoresheets and digital game records.
Why notation matters at club level
At a club, notation gives both players a shared record. In a serious over-the-board game, it helps the arbiter identify the position if a dispute or irregularity must be examined. FIDE’s Laws also make clear that the moves should be recorded clearly and legibly, so writing accurately is part of playing responsibly rather than a chore added afterwards.
Notation also makes improvement practical. After a game, place the moves on a board one at a time and pause before the position where your plan changed. You can then ask a precise question: was the problem a missed capture, an unsafe king, a poor exchange or a move that allowed a tactic? Without the move record, “I think I was better around move twenty” is much harder to test.
When two identical pieces can legally reach the same square, notation adds enough information to identify the mover. If the files differ, the departure file is used, as in Nbd2; if the pieces are on the same file, the departure rank is used, as in N3d2. The same idea applies to captures, with the x retained. You do not need to expect this in every game, but you should recognise it when a scoresheet seems to contain an extra letter or number.
The best way to learn is to combine reading with writing. Copy a short game from a trusted source, set up the initial position, play each move on a physical board and say what the notation means. Then record one of your own club or training games, checking each entry before the next move; accuracy will become automatic through use.
Frequently asked questions
Tap any question to open the answer.
Is algebraic notation difficult for a complete beginner?
It can look unfamiliar, but its core is small: piece letter, destination square, and a few symbols for captures or special moves. Learn the board coordinates first, then decode one move at a time instead of trying to memorise whole games.
What is the difference between e4 and exd5?
Both are pawn moves because neither begins with a piece letter. e4 is a pawn moving to e4 without a capture; exd5 means the pawn from the e-file captures on d5, so it shows the departure file, x and destination square.
Do I have to write notation when playing chess online?
Most online chess boards record the moves for you, so you may not need to enter them by hand. Learning to read and write the same notation still helps you study games, follow commentary and keep a clear record when you play over the board.
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